Open NotThisJin opened 2 months ago
How does the action break? Tested moving an ik-control itself and having an ik-control being moved by a root bone with both head/tail physics (on the ik-controller) and it seemed fine (blender 4.0.2). Ofc the physics values used for head are especially sensitive for ik it looks like atm.
So i made a wiggle bones IK Rig, but i cant bake the wiggle since it will ruin the IK animations. Is there a way to render the realtime wiggle bones instead of baking them, or atleast a fix to my problem?