shteeve3d / blender-wiggle-2

Rewrite of blender-wiggle with new features and physics
GNU General Public License v3.0
580 stars 32 forks source link

IK Baking Wiggle Bones #61

Open NotThisJin opened 2 months ago

NotThisJin commented 2 months ago

So i made a wiggle bones IK Rig, but i cant bake the wiggle since it will ruin the IK animations. Is there a way to render the realtime wiggle bones instead of baking them, or atleast a fix to my problem?

weThere commented 1 month ago

How does the action break? Tested moving an ik-control itself and having an ik-control being moved by a root bone with both head/tail physics (on the ik-controller) and it seemed fine (blender 4.0.2). Ofc the physics values used for head are especially sensitive for ik it looks like atm.