I've been looking closely at the collider function in Wiggle 2: While Wiggle2 does basic wiggling quite well, as soon as you start using colliders it fails badly. Even on relatively simple meshes, it's common to see bones stuck in the middle of the mesh or jump right through to the other side: https://github.com/shteeve3d/blender-wiggle-2/issues/68 Wiggle 2 badly needs a rewrite to the collider code. Unfortunately the code is sparsely commented so I'd be hard for anyone to modify except @shteeve3d but he hasn't been here in a while. So, for now, I think this is all we'll get.
I've been looking closely at the collider function in Wiggle 2: While Wiggle2 does basic wiggling quite well, as soon as you start using colliders it fails badly. Even on relatively simple meshes, it's common to see bones stuck in the middle of the mesh or jump right through to the other side: https://github.com/shteeve3d/blender-wiggle-2/issues/68 Wiggle 2 badly needs a rewrite to the collider code. Unfortunately the code is sparsely commented so I'd be hard for anyone to modify except @shteeve3d but he hasn't been here in a while. So, for now, I think this is all we'll get.