Closed b4824583 closed 3 years ago
Hi @b4824583 . To quickly answer your question, the load_obj_file
function will work even if you unwrap the mesh. It is expected for verts_uv
to be larger in size than verts
as long as there's a 1-1 mapping between faces_uv
and faces
.
Here's an example to understand this better: Imagine 2 adjacent faces f_a = (a, v1, v2)
and f_b = (b, v1, v2)
sharing an edge (v1, v2)
though which a seam passes. In the UV-mapping, the edge (v1,v2)
will appear in twice as (uv1, uv2)
and (uv1', uv2')
because a seam passed through it. This results in an increased size for verts_uv
. However, the faces f_a
and f_b
will be uv-mapped to (uv_a, uv1, uv2)
and (uv_b, uv1', uv2')
respectively.
Thanks for your reply ! ! So the load_obj_file will work even I unwrap the mesh.
But did I need to set textureUnwrapUV to True?
I saw the describe about textureUnwrapUV ,it looks like it will UV mapping to image.
In this block , when textureUnwrapUV is true the "compute_uvsampler_unwrapUV" method will use faces_uv or it will use verts_sph .
Yes please set textureUnwrapUV
to True when using an unwrapped mesh so that the mesh is textured by sampling the generated texture map correctly.
I got it Thanks a million for your help
Hi , I am a graduate student study computer graphic from Taiwan I want ask some question about the code
In your paper said "When UV mapping is not good enough ,is a distortion-minimizing unwrap of a template mesh along manually defined seams computed using blender " .
In "bird_template.npy" ,the vertex_uv number is equal to vertex number. If I cut the mesh with seams, and unwrap the bird_template ,bird_template's "vertex_uv" number will be more than "vertex" number because of additional boundary , In the same time the "faces_uv" number is equal to faces.
I want to ask if I do distortion-minimizing unwrap can the OBJ loader work as usual? Or I need to do some extra work?