Closed MichaelLiew1990 closed 3 months ago
That's an amazing and cool screenshot! Is this the wall of a aisle? I want to generate enemies and traps in the aisle, but I’m struggling with the design of the detection method. I'm concerned about the processing load if I generate a large number of DungeonAisleSensor actors like the DungeonRoomSensor.
By the way, if the artist can control the method of selecting wall meshes, would it be possible to generate richer dungeons? I’d like to know what the artists keep in mind when creating the modules.
No, that is room wall, not aisle wall. Don't struggling about enemy and trap, it is very easy to finished by our developer, your plugin should focus on stability, correctness and performance of code
I have released plugin version 1.6.2. I have carefully checked it, but if the issue is not resolved, please contact us through this ticket.
I have updated to 1.6.2, things seems become worse......
I am truly sorry for the inconvenience. Is the radius of the pot 20 centimeters? Could you tell me the thickness of the wall? If the wall is thicker than the radius of the pot, I might not be detecting the wall thickness correctly.
We have released version 1.6.3. If you encounter any issues, please contact us.
Thanks to your report, I came up with a better algorithm. I hope this change will resolve your issue.
Two questions,