Unleash Limitless Dungeon Exploration with Unreal Engine 5's Plugin. Create custom rulesets and generate efficiently for a unique and immersive experience.
Sample programs are now compatible with plug-in version 1.4.4.
A trial implementation of the interior decorator has been implemented. I feel it would be easier to use if some of the DungeonInteriorParts information was in the DungeonInteriorLocationComponent.
graph TD;
DungeonInteriorDatabase[(DungeonInteriorDatabase)]
DungeonInteriorParts["DungeonInteriorParts
InteriorTags[ex: major,wall,kitchen]"]
DungeonInteriorLocationComponent["DungeonInteriorLocationComponent
InteriorTags[ex: candle]"]
subgraph Spawned actor
Actor--o|Find components|DungeonInteriorLocationComponent;
end
subgraph Interior decorator system
DungeonInteriorDecorator--InqueryInteriorTags-->DungeonInteriorDatabase;
DungeonInteriorDecorator<--Append InqueryInteriorTags-->DungeonRoomSensor;
DungeonInteriorLocationComponent-->|InqueryInteriorTags|DungeonInteriorDatabase;
DungeonInteriorDatabase--o|Search interior tags|DungeonInteriorParts;
DungeonInteriorParts-->|SpawnActor|Actor;
end
サンプルプログラムをプラグインバージョン1.4.4に対応しました。
インテリアデコレーターの試験的な実装をしています。
DungeonInteriorParts
の一部の情報がDungeonInteriorLocationComponent
にあった方が使いやすい気がしています。Sample programs are now compatible with plug-in version 1.4.4.
A trial implementation of the interior decorator has been implemented. I feel it would be easier to use if some of the
DungeonInteriorParts
information was in theDungeonInteriorLocationComponent
.