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UE5-DungeonGeneratorDemo
Unleash Limitless Dungeon Exploration with Unreal Engine 5's Plugin. Create custom rulesets and generate efficiently for a unique and immersive experience.
https://www.fab.com/ja/listings/11fce4d9-8996-4323-9aac-9cfacbfb95eb
MIT License
30
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6
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Support for plugin version 1.6.6
#50
Closed
shun126
closed
3 months ago
shun126
commented
3 months ago
Changes
Added candidate number of levels
Added automatic generation of Foliage
Fixed problem with doors lining up
Changed dungeon generation path
Extensive refactoring
Fixed layer calculation for TransformWorldToRadarWithLayer
Fixed crash during minimap generation in UE5.3
Fixed incorrect spawn positions for small items used for interior decoration
Fixed minimap textures not being output
Trial version support
Changed to generate the dungeon at the origin of DungeonGenerateActor.
Added notifications for dungeon generation success and failure to DungeonGenerateActor.
Added a list of PlayerStart locations moved to DungeonGenerateActor.
Fixed 'FindTeleportSpot' warning in HISM mode
Added helper widget and function for minimap
Improved complexity algorithm and generation stability of aisle
Fixed several bugs.
変更点
階層数の候補を追加
Foliageの自動生成を追加
ドアが並ぶ問題を修正
ダンジョンの生成パスを変更
大規模なリファクタリングを実施
TransformWorldToRadarWithLayerのレイヤー計算を修正
UE5.3以前でミニマップの生成時にクラッシュする問題を修正
内装に使う小物のスポーン位置が不正になる問題を修正
ミニマップテクスチャが出力されない問題を修正
体験版対応
DungeonGenerateActorを原点にダンジョンを生成するように変更
ダンジョン生成の成功と失敗の通知をDungeonGenerateActorに追加
DungeonGenerateActorに移動したPlayerStartの一覧を追加
HISM modeで起こる'FindTeleportSpot'警告を修正
ミニマップの為のヘルパーウィジットと関数を追加
通路の複雑性アルゴリズムと生成の安定性を改善
いくつかの不具合を修正
Changes
変更点