Open obsidiousdev opened 1 week ago
I apologize for the inconvenience.
The issue where Props and Interior Database actors were not generated when set to Hierarchical or Instanced Static Mesh has been fixed in version 1.6.7. (Note: version 1.6.7 is currently under review.)
I will investigate other issues related to dungeon generation during runtime.
Describe the bug In my level, which is infinitely generated using Procedural Terrain, I generate the dungeon 1000 units below my character and teleport them inside. When I have the dungeon set to generate using Static Meshes, this all works, but pathways and rooms, generally, the entire dungeon (except for the prefab rooms) fail to generate. This is the only mode that generates Props and Interior Database actors, too. When I set the Generation Method to Hierarchichal or Instanced Static Mesh, the dungeon generates properly but none of the Props or Interior Database actors do.
To Reproduce Steps to reproduce the behavior:
Expected behavior I assume the expected behavior is that the dungeon generates across all 3 of these modes equally, with it being up to the user to choose which one they'd like to go with. For me though, Static Mesh generation doesn't work for the dungeon meshes (like hallways and rooms) but its the only mode Props spawn in.
Screenshots Upon setting the method to Static Mesh and attempting to play a dungeon generation.. After I'm done playing I see this pop up in the console
STATIC MESH GENERATION METHOD
INSTANCED STATIC MESH GENERATION METHOD (notice how there's ZERO props or interior actors apart from Lights)
Environment (please complete the following information):