Unleash Limitless Dungeon Exploration with Unreal Engine 5's Plugin. Create custom rulesets and generate efficiently for a unique and immersive experience.
Thank you very much! I hope it isn't a bother, but is it a known issue that Static Mesh mode doesn't work? It calls hundreds of errors saying "Called set static mesh on (...) but its Mobility is Static." and results in the dungeon not being properly generated. At least, for me... It's unfortunate too, because Instanced and Heirarchical both work on the host end but do not replicate, as I can see looking under the hood. Static Mesh generation seems to only work when generated before starting the game or at the same time, while not working when done at runtime. Also, the alternate generate modes do not replicate when done at runtime. Please see if you can fix this <3
As always, I love your plugin so much
Thank you very much! I hope it isn't a bother, but is it a known issue that Static Mesh mode doesn't work? It calls hundreds of errors saying "Called set static mesh on (...) but its Mobility is Static." and results in the dungeon not being properly generated. At least, for me... It's unfortunate too, because Instanced and Heirarchical both work on the host end but do not replicate, as I can see looking under the hood. Static Mesh generation seems to only work when generated before starting the game or at the same time, while not working when done at runtime. Also, the alternate generate modes do not replicate when done at runtime. Please see if you can fix this <3 As always, I love your plugin so much
Originally posted by @obsidiousdev in https://github.com/shun126/UE5-DungeonGeneratorDemo/issues/55#issuecomment-2393247792