shunsukesaito / PIFu

This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
https://shunsukesaito.github.io/PIFu/
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Training Data Creation issue for obj with multiple textures #101

Open praveenvattem opened 3 years ago

praveenvattem commented 3 years ago

Hi , Amazing work in the repo guys, looking forward for the next update.

I am currently preparing training for pifu with my own OBJ which has multiple texture files mapped with an mtl file. I have also incorporated the set_mesh_mtl() and recursively set_albedo() for all texture files. render_data.py is running correctly, but the rendered images have black lines on top of the correct textures mapped.

4_0_00

zhujunli1993 commented 2 years ago

Hi, I got the same problem like yours. Do you find out any solutions for that?

CvHadesSun commented 6 months ago

i just meet the same kind of problem,I give some my option :

ensure your mesh load into meshlad(or some 3d software) is just ok : mesh geometry and texture , if not maybe you need to check your origin mesh data; if load into meshlad and everything is fine, maybe the you computed prt data cause this render texture problem, just remove prt data in prt render process (you just remove prt data in PRTRender and opengl's program: prt.fs,prt.vs etc.), or compute prt data correctly, I have solved my problem by removing prt data to influence render result.