Open sparshgarg23 opened 1 year ago
Hi, How did you get the model texture in blender exactly like texture in pifu? my models have multiple textures for clothes, eyes, shoes, etc.
Aref I am actually relying on manual hand crafted UV maps,normals and speculation maps.You can look at the tex file inside dennis_obj to get a better understanding of how to organize the dataset
One such file inside that tex folder looks like this
Sorry I am not able to give any more concrete answers as my understanding is still a bit shaky
Hi, Thanks for open sourcing the work.I am looking into the method and would like to apply it to a custom dataset. Based on the csv files in PiFUHD and the colab example,I am assuming that this should be the following format of the data
Second question,Let's say I have already created the model using Blender and I would like to use PiFU to just estimate the texture of the clothes,as such can I achieve this by executing train_color_model.py If yes,for evaluation what steps should be followed,because in the current demo script supports both model construction and transfer color.