sideeffects / GameDevelopmentToolset

A series of Houdini shelf tools that are geared towards game developers!
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Vertex animation textures BBOX values are always 0 #130

Closed wavebit closed 5 years ago

wavebit commented 5 years ago

I downloaded a hip made by @mikelyndon-sesi, then I add a vertex animation textures node to do a quick test.

In houdini 17.5.264, Game Development Toolset 1.165, the BBOX MAX 1 and BBOX MIN 1 are always 0, even I put the ground plane lower than 0. cap17 5 264

Below from houdini 17.0.506, Game Development Toolset 1.165, cap17 0 506

mikelyndon-sesi commented 5 years ago

This was due to the script that sets BBOX MIN and MAX calculating the values incorrectly. This has been fixed.

wavebit commented 5 years ago

I have tested the v1.167. If export dopimportSOP(fetch geometry from DOP network), the BBOX is cut to 1000/-1000. cap3

Direct export DOPNetwrork node, the BBOX seems are right, but all fractures are off in UE4, and the playback is very strange.

cap1 cap

rbd_vat_1 rbd_vat_2

mikelyndon-sesi commented 5 years ago

Please post these issues on the sidefx forum in the realtime section. https://www.sidefx.com/forum/68/