sideeffects / GameDevelopmentToolset

A series of Houdini shelf tools that are geared towards game developers!
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BBOX MIN MAX don't populate after hitting Render #28

Closed jBachalo closed 7 years ago

jBachalo commented 7 years ago

Hi Using latest dev branch of GDT and latest current daily build of Houdini ( 16.0.708) on Ubuntu Mate 16.04 LTS (Linux). After hitting Render I do seem to create both FBX and Position, Normal textures but BBOX MIN MAX are not populated. They remain zero. I assume also that any generated textures are also incorrect. Please see https://www.sidefx.com/forum/topic/51435/?page=1#post-231242 and https://www.sidefx.com/forum/topic/50513/?page=1#post-231270

jBachalo commented 7 years ago

Issue was I needed to use the Fluid method, NOT the Soft body. I think what is needed are more examples and a clarification of when Fluid vs Soft body should be used as a method. Also a point of confusion is what to choose as Export Node in different scenarios.