sideeffects / GameDevelopmentToolset

A series of Houdini shelf tools that are geared towards game developers!
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Impostor Angle #43

Closed galagast closed 6 years ago

galagast commented 6 years ago

Hi, I'm playing around with the new impostor tools.

  1. I set up the Houdini scene using the test geometry tommy, with an env light. image
  2. Next I rendered with Full 3D Impostor: image
  3. I then imported the rendered images to UE4, and roughly followed this tutorial to set it up.
  4. But on my setup, I used particles instead. Here's my material network: image
  5. So far, everything looks to be working out ok.. except that if I move around my camera view, the impostors seems to rotate/shift earlier. Noticeably, 45 degree camera view angles would already show me the 90 degree (top view) of the Imposters. ue4_impostors

Could I have missed a parameter setting in UE4?

galagast commented 6 years ago

Horizontally moving the camera view around, seems to work as expected. ue4_impostors_hori

galagast commented 6 years ago

Got this properly working now. Solution was to make an instance of the impostor material, then zero out the impostor rounding offsets. The default values were causing the issue. image

_ I also did not notice that an instructional webpage was published for this tool from the sidefx page >_< _ The examples were a great help!_