Open Kleptine opened 6 years ago
I added simple linear interpolation in the material. So far smooth as butter.
Pretty sure I shouldn't lerp quaternion like that but it looks alright ( •̀ ω •́ )✧
I added simple linear interpolation in the material. So far smooth as butter.
Pretty sure I shouldn't lerp quaternion like that but it looks alright ( •̀ ω •́ )✧
I did the same thing awhile back for sprites and now again for soft bodies. Definitely works well, able to cut the texture size of my animation to 25 percent of the original frame length!
This is awesome thank you!
Tweeted about this earlier: https://twitter.com/ambrosiussen_p/status/957854590724009987
It'd be great to explore rendering these textures at lower resolutions and doing some basic interpolation between frames, rather than having to render out every single frame. This would be great for highly continuous materials like soft bodies / cloth, but might not work so well on a fluid / rbd.
This being said, the current textures are quite small, which is great! :)