sideeffects / GameDevelopmentToolset

A series of Houdini shelf tools that are geared towards game developers!
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Feature Request: Low resolution vertex animation textures with interpolation. #63

Open Kleptine opened 6 years ago

Kleptine commented 6 years ago

Tweeted about this earlier: https://twitter.com/ambrosiussen_p/status/957854590724009987

It'd be great to explore rendering these textures at lower resolutions and doing some basic interpolation between frames, rather than having to render out every single frame. This would be great for highly continuous materials like soft bodies / cloth, but might not work so well on a fluid / rbd.

This being said, the current textures are quite small, which is great! :)

Vuthric commented 6 years ago

I added simple linear interpolation in the material. So far smooth as butter. image

Pretty sure I shouldn't lerp quaternion like that but it looks alright ( •̀ ω •́ )✧

swc-jesse commented 5 years ago

I added simple linear interpolation in the material. So far smooth as butter. image

Pretty sure I shouldn't lerp quaternion like that but it looks alright ( •̀ ω •́ )✧

I did the same thing awhile back for sprites and now again for soft bodies. Definitely works well, able to cut the texture size of my animation to 25 percent of the original frame length!

barrettmeeker commented 5 years ago

This is awesome thank you!