This catchall System.Exception clause catches (and incorrectly spams to console as an error) an exception that is used in a benign way by Unity. Suggest adding something like the following above this line to avoid the issue: catch (ExitGUIException) { throw; }
https://github.com/sideeffects/HoudiniEngineForUnity/blob/4faa44af93ae22a861ceb8e6100fe0f0843d9f10/Assets/Houdini/Editor/HoudiniParmsGUI.cs#L169
This catchall System.Exception clause catches (and incorrectly spams to console as an error) an exception that is used in a benign way by Unity. Suggest adding something like the following above this line to avoid the issue:
catch (ExitGUIException) { throw; }