sideeffects / HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2
http://www.sidefx.com/unreal
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When switching landscape input, the original input node will not be deleted #110

Open IceDustEl opened 3 years ago

IceDustEl commented 3 years ago

I use Houdini Session Sync to observe the input nodes. when I use the proxy lanscape as input, switching lanscape input, the original input node will not be deleted.

https://user-images.githubusercontent.com/43433043/103987363-55842f00-51c7-11eb-8f2c-c7b658205b67.mp4

https://user-images.githubusercontent.com/43433043/103987893-228e6b00-51c8-11eb-9bd1-805d639d50e6.mp4