sideeffects / HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2
http://www.sidefx.com/unreal
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Unreal_level_path not working #161

Open SubStillSmith opened 2 years ago

SubStillSmith commented 2 years ago

It is possible to bake meshes into different sublevel through a Obj-level HDA,but it's not working with sop-level HDA. Foliage instances always baked into the persisting level instead of seperated leves.