Open mrmowgli opened 3 years ago
This appears to be a regression of bad file naming. See: https://github.com/sideeffects/HoudiniEngineForUnreal-v2/pull/149
However the current naming is needed for the ShaderCompilerWorker, so it looks like some additional fixes are needed to get everything working. I got it to compile by copying PlatformFilemanager.h
to PlatformFileManager.h
. Since both filename cases are used, moving it to the correct camel case doesn't actually work for a full build.
I did a search and that file isn't present in the project.
I followed the directions from the Readme.md, downloaded UnrealEngine 4.26.2-release, cloned this repo into the
Engine/Plugins/Runtime/HoudiniEngine
folder, made sure the Houdini environment variables were set, ran Unreal'ssetup.sh
, ranGenerateProjectFiles.sh
and thenmake UE4Editor
. It fails consistently and it's clear the file isn't generated.