The new nodes would always generated after i switched to a new level. That might cause some unpredictable issue, in my case, unreal_output_name would always pointing to the last node, that would mess up baking name i procedurally setup.
The issue could be temporary fix by restart session, then recook all my hda assets in outliner. Hope this could be fix on next update. Cheers.
The new nodes would always generated after i switched to a new level. That might cause some unpredictable issue, in my case, unreal_output_name would always pointing to the last node, that would mess up baking name i procedurally setup.
The issue could be temporary fix by restart session, then recook all my hda assets in outliner. Hope this could be fix on next update. Cheers.
Houdini: 19.0.435 Unreal: 4.26.1 OS: Windows 10