unreal_material_instance set to existing material in Unreal
unreal_material_parameter_*** set to the corresponding custom parameter
In the Unreal after cooking creates a landscape, creates instance material, assigns it to the landscape...
But parameter doesn't activate (toggle still false) and parameter value doesn't change.
If replace heightfield on static mesh - all works fine. But with heightfield/landscape - no.
Houdini 20.0.625 (Houdini Engine installed from this build), Unreal 5.3.2
Reproduction:
unreal_material_instance
set to existing material in Unrealunreal_material_parameter_***
set to the corresponding custom parameterIn the Unreal after cooking creates a landscape, creates instance material, assigns it to the landscape... But parameter doesn't activate (toggle still false) and parameter value doesn't change.
If replace heightfield on static mesh - all works fine. But with heightfield/landscape - no.
Houdini 20.0.625 (Houdini Engine installed from this build), Unreal 5.3.2