Closed Kalmalyzer closed 4 years ago
Fixed - that's also how the v1 repo was setup.
Thanks - you probably want to change the sentence in the readme as well:
Extract the "HoudiniEngine" folder in the release to the "Plugins/Runtime" folder of Unreal. You can install the plugin either directly in the engine folder (in "Engine/Plugins/Runtime/HoudiniEngine") or in your project folder (in "Plugins/Runtime/HoudiniEngine").
Not needed, the release zip does contain a HoudiniEngine folder.
I suggest that you move the plugin out of the
HoudiniEngine
subfolder and into the root of this repository.For people who use VCSes that support sub-repositories (Git & Plastic SCM, but not Perforce), and let everyone on the team build everything from source, it is nice to be able to link the
HoudiniEngineForUnreal-v2
repository as a whole into a submodule folder at<game project>/Plugins/Runtime/HoudiniEngine
-- without doing any local changes, such as extracting the contents of a subfolder.With the current directory layout, that strategy will always end up with a folder structure like
<game project>/Plugins/Runtime/HoudiniEngine/HoudiniEngine
. If you were to move the unreal plugin itself straight into the root of this repository, you would provide an appropriate folder structure for those use cases as-is.