sideeffects / HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2
http://www.sidefx.com/unreal
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HDA is destroyed regardless of preference when baking #29

Closed Bjorn-Darewise closed 3 years ago

Bjorn-Darewise commented 3 years ago

When baking to foliage, the hda is always destroyed which is not respecting the toggle to replace the hda.

edit : Oh wait, it's behaving as expected for the last couple of tries. Never mind.

dpernuit commented 3 years ago

Hi Bjorn,

The HDA should only be destroyed when "replacing" instead of "baking". Still, I'll double check what happens when baking foliage on our side to make sure there's no bug in there.

Cheers.

Bjorn-Darewise commented 3 years ago

Hi Damien, yeah it was like it ignored that setting for a while and then suddenly it picked it up again.

dpernuit commented 3 years ago

This issue is no longer after we changed the way baking works. Baking now never deletes the HDA, you need to do it manually. The "replace" bake is now used to replace the previous bake result, but we no longer offer the option to "replace" the HDA with its baked results.