sideeffects / HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2
http://www.sidefx.com/unreal
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latest version when use pdg bake mesh to sublevel error #60

Open whitewrs opened 3 years ago

whitewrs commented 3 years ago

i use pdg work flow to bake mesh/instance to my sub_level using unreal_level_path attribute.and it bake mesh into current level. but when i bake tiled landscape.it works. to test.i just put hda direct into level and bake.it send mesh/instance to my sub_level. it seems like a pdg issues.

dpernuit commented 3 years ago

Hi, This bug should have been fixed in the beta2 update, where the unreal_level_path attribute wasn't always properly taken into account with the PDG asset link.

whitewrs commented 3 years ago

Hi, This bug should have been fixed in the beta2 update, where the unreal_level_path attribute wasn't always properly taken into account with the PDG asset link.

Hi,i just test nearest version houdini engine v2 in unreal 4.25.4 and i use desert scene project to test.it seems that it does bake instance to sub_level but my landscape missing.and i remove the instance point and only use landscape to bake my level.it has a slate showing message that"baking finished create 0 packages". thanks.

bladesero commented 3 years ago

Same problem

bladesero commented 3 years ago

image It seems like the landscape outtype failed to be casted to the houdini asset component

jeebius commented 3 years ago

Having same problem, updated houdini to latest 448 and used the latest build. The instances get baked but my landscapes don't

dpernuit commented 3 years ago

Hi, That Outer check was likely causing the issue, and was likely a remnant of previous versions. Tomorrow's daily build should fix the issue.

jeebius commented 3 years ago

Hi, it's working great now thanks!