Open whitewrs opened 3 years ago
Hi, This bug should have been fixed in the beta2 update, where the unreal_level_path attribute wasn't always properly taken into account with the PDG asset link.
Hi, This bug should have been fixed in the beta2 update, where the unreal_level_path attribute wasn't always properly taken into account with the PDG asset link.
Hi,i just test nearest version houdini engine v2 in unreal 4.25.4 and i use desert scene project to test.it seems that it does bake instance to sub_level but my landscape missing.and i remove the instance point and only use landscape to bake my level.it has a slate showing message that"baking finished create 0 packages". thanks.
Same problem
It seems like the landscape outtype failed to be casted to the houdini asset component
Having same problem, updated houdini to latest 448 and used the latest build. The instances get baked but my landscapes don't
Hi, That Outer check was likely causing the issue, and was likely a remnant of previous versions. Tomorrow's daily build should fix the issue.
Hi, it's working great now thanks!
i use pdg work flow to bake mesh/instance to my sub_level using unreal_level_path attribute.and it bake mesh into current level. but when i bake tiled landscape.it works. to test.i just put hda direct into level and bake.it send mesh/instance to my sub_level. it seems like a pdg issues.