This addresses a problem that occurs when importing a flat heightfield.
The flat heightfield was creating a LandscapeTransform with a 0 Z component, which caused the following message to be logged when FMatrix::InverseFast was called from FLandscapeComponentSceneProxy::OnTransformChanged:
LogUnrealMath: Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead.
This addresses a problem that occurs when importing a flat heightfield.
The flat heightfield was creating a
LandscapeTransform
with a 0Z
component, which caused the following message to be logged whenFMatrix::InverseFast
was called fromFLandscapeComponentSceneProxy::OnTransformChanged
: