Open anthony-ozdemir opened 4 years ago
Proper support for world composition was never implemented in version 1 of the plugin. For that, I'll invite you to have a look at version 2, which has proper WC support: when baking tiled heightfields to actors, v2 will create all the required sub levels, and update the WC system.
Version 2 is currently in Alpha, that was made public last week: https://github.com/sideeffects/HoudiniEngineForUnreal-v2
I'm trying to use "unreal_landscape_streaming_proxy" to output a tiled terrain to UE4.
Unfortunately, all outputs gets saved to top level that HDA is placed, so effectively there is no possible way to use World Composition with unreal_landscape_streaming_proxy.
Normally, when we import tiled height maps to UE4, it automatically creates new levels below the top level and hence let's landscape streaming work as intended but this is not the case with SideFX plugin.
Is this normal or a bug? If it is not a bug, could SideFX explain how to use world composition with HDA?