Closed simco50 closed 3 years ago
Hi,
This is a well known issue in version 1, and is mainly due to how unreal handles cut and paste/move to level that doesn't work well with custom serialization based components. It is fixed in version 2 of the plugin, but there is no trivial solution for this for v1.
The only workaround I can offer for v1 is to use copy paste. (but not duplicate/alt + drag! as duplicate has its own set of issues in v1 as well)
Hi,
When moving a Houdini Actor to another level, it deletes itself and work is lost. It's 100% reproducible. Is there any change I can make to fix this?
Thanks in advance, Simon