Closed felixschuch closed 4 years ago
In case anybody else is also looking for a solution:
Instead of using unreal_lightmap_resolution use the Uproperty
unreal_uproperty_LightMapResolution
Explained further down here… https://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
meshes in unreal engine don't pick up the "unreal_lightmap_resolution" attribute.
more information about this issue: https://www.sidefx.com/forum/topic/69608/?page=1#post-295760