Open Schizo opened 4 years ago
Version 1 has very limited scripting capabilities, and you're basically left with having to write some custom c++ for your need.
You'd probably need to write a custom command that would use something similar to what we use for the "apply selection ... " commands. (see FHoudiniAssetTypeActions::ExecuteApplyAssetToSelection( ) )
Thanks a lot, that FHoudiniAssetTypeActions::ExecuteApplyAssetToSelection( )
is already a good pointer, however it seems like the transition
kind of began slowly to v2, might be worthwhile investing time into that.
I'm working on an automated process to export elements from Engine as an alembic, which is currently done through a user's selection in
Houdini Inputs
. Is there a way to prepopulateInputOutlinerMeshArray
and what would be a suggested approach to that?