1.Steps to reproduce the bug:
(1)create a new blueprintcalss
(2)add component "HoudiniAssetBlueprintComponent" ,the ue4 editor will be crash
Change:
Old:
if (World && World->IsPlayingReplay() || World->IsPlayInEditor())
New:
if (World && (World->IsPlayingReplay() || World->IsPlayInEditor()))
This conditional statement cannot prevent: "World->IsPlayInEditor()" be called when World==nullptr
1.Steps to reproduce the bug: (1)create a new blueprintcalss (2)add component "HoudiniAssetBlueprintComponent" ,the ue4 editor will be crash Change: Old: if (World && World->IsPlayingReplay() || World->IsPlayInEditor()) New: if (World && (World->IsPlayingReplay() || World->IsPlayInEditor())) This conditional statement cannot prevent: "World->IsPlayInEditor()" be called when World==nullptr