Closed alelordelo closed 1 year ago
Hi,
That is not possible for now and is a limitation of Houdini Engine being editor only.
HE at runtime would require every user to have a Houdini license, as well as every platform would need a form of valid Houdini binaries for this to work...
Is it possible to run an HDA in a shipped UE app?
Ex: I have a Houdini HDA to create hairstyles. Then I expose the HDA parameters via blueprint and let user control those parameters in a shipped Unreal app.
thanks Alex