Closed pabluch closed 5 months ago
To allow for scattering level instances, so the following would work:
setpointattrib(0,"unreal_instance",pt,"LevelInstance"); setpointattrib(0,"unreal_uproperty_world_asset",pt, World'/Game/Base/somelevel');
(tested only in ue5 preview2)
Closing - support for level instance instancing has been added a while ago in the plugin. https://www.sidefx.com/docs/houdini/unreal/instancing.html#level-instancing
To allow for scattering level instances, so the following would work:
setpointattrib(0,"unreal_instance",pt,"LevelInstance"); setpointattrib(0,"unreal_uproperty_world_asset",pt, World'/Game/Base/somelevel');
(tested only in ue5 preview2)