2aeaa13 - Version 2 - (UE5.0) Fixed crash when outputting Geometry Collections. - "Open Session Sync" and "Open Scene in Houdini" now use the unreal working directory (by default binaries folder) as their working dir instead of using the temp directory. This will make troubleshooting path issues with the internal session more convenient. - Merged PR from Epic.
unreal 5.0.0
In the latest version of the plugin it looks like 'keep world' transform' is not being respected. Sending a landscape with old version .531 the terrain comes in centered, but in the latest the terrain is off in the corner. See attached screenshots built with the two different versions and previewed in houdini session sync
2aeaa13 - Version 2 - (UE5.0) Fixed crash when outputting Geometry Collections. - "Open Session Sync" and "Open Scene in Houdini" now use the unreal working directory (by default binaries folder) as their working dir instead of using the temp directory. This will make troubleshooting path issues with the internal session more convenient. - Merged PR from Epic.
unreal 5.0.0
In the latest version of the plugin it looks like 'keep world' transform' is not being respected. Sending a landscape with old version .531 the terrain comes in centered, but in the latest the terrain is off in the corner. See attached screenshots built with the two different versions and previewed in houdini session sync