sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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'Keep world transform' not working in latest? (commit 2aeaa13, UE5.0.0) #182

Closed aten-rgb closed 1 year ago

aten-rgb commented 2 years ago

2aeaa13 - Version 2 - (UE5.0) Fixed crash when outputting Geometry Collections. - "Open Session Sync" and "Open Scene in Houdini" now use the unreal working directory (by default binaries folder) as their working dir instead of using the temp directory. This will make troubleshooting path issues with the internal session more convenient. - Merged PR from Epic.

unreal 5.0.0

In the latest version of the plugin it looks like 'keep world' transform' is not being respected. Sending a landscape with old version .531 the terrain comes in centered, but in the latest the terrain is off in the corner. See attached screenshots built with the two different versions and previewed in houdini session sync

right wrong

Illia-FI commented 1 year ago

The same for me and also unable to select components or pass landscapes as a mesh in UE5.

dpernuit commented 1 year ago

That issue should be fixed in the latest versions of the plugin.