Open malkomalko opened 2 years ago
"unrealtag Prim string Inputs Prefix used to import the input object/actors tags as attributes." Houdini is picking up the Actor tag as well as the geometry component tag but using the tag value as a group, not exactly as an prim attribute. I was expecting more of an attribute like unreal_tag_0with string value Tag Value Also using unrealtagto go from Houdini to Unreal is also not producing any tags.
I was reading over the docs at https://www.sidefx.com/docs/unreal/_attributes.html and it says there's suppose to be a
unreal_tag_*
attribute on Output to Prefix used to specify tags on the output object., however when reading the source it only looks like this applies to landscape inputs/outputs. Should there be a way to use that attribute to add tags to any output? I think that would be quite useful. Thoughts?