sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Crash UE5 #188

Open mifth opened 2 years ago

mifth commented 2 years ago

Hi, we got a crash when tried to Bake an asset. Probably an artist copied and pasted an existing asset which was baked before and tried to bake a new one.

LoginId:e39bcd1e441d1a1d9fc4dcb5978846e6 EpicAccountId: Fatal error: [File:P:\Game03\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2490] Objects have the same fully qualified name but different paths. New Object: StaticMesh /Game/GasVegas/Maps/Levels/DemoLevel/HDA_CentralBits_853_932_1_collision_geo.HDA_CentralBits_853_932_1_collision_geo Existing Object: ObjectRedirector /Game/GasVegas/Maps/Levels/DemoLevel/HDA_CentralBits_853_932_1_collision_geo.HDA_CentralBits_853_932_1_collision_geo UnrealEditor_CoreUObject!StaticAllocateObject() [P:\Game03\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2485] UnrealEditor_CoreUObject!StaticConstructObject_Internal() [P:\Game03\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516] UnrealEditor_CoreUObject!StaticDuplicateObjectEx() [P:\Game03\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2122] UnrealEditor_CoreUObject!StaticDuplicateObject() [P:\Game03\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2061] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!DuplicateObject() [P:\Game03\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h:1459] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::DuplicateStaticMeshAndCreatePackageIfNeeded() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:4092] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeInstancerOutputToActors_SMC() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:1616] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeInstancerOutputToActors() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:1119] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeHoudiniOutputsToActors() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:515] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeHoudiniActorToActors() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:300] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeHoudiniActorToActors() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:226] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!FHoudiniEngineBakeUtils::BakeHoudiniAssetComponent() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineBakeUtils.cpp:181] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!::operator()() [P:\Game03\Game\Plugins\HoudiniEngine\Source\HoudiniEngineEditor\Private\HoudiniEngineDetails.cpp:608] UnrealEditor_HoudiniEngineEditor_Win64_DebugGame!TBaseFunctorDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy, >::Execute() [P:\Game03\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830] UnrealEditor_Slate!SButton::ExecuteOnClick() [P:\Game03\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464] UnrealEditor_Slate!SButton::OnMouseButtonUp() [P:\Game03\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389] UnrealEditor_Slate!::operator()() [P:\Game03\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4961] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent, >() [P:\Game03\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [P:\Game03\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [P:\Game03\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5495] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [P:\Game03\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5460] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [P:\Game03\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [P:\Game03\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [P:\Game03\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [P:\Game03\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [P:\Game03\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] UnrealEditor_Win64_DebugGame!FEngineLoop::Tick() [P:\Game03\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] UnrealEditor_Win64_DebugGame!GuardedMain() [P:\Game03\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor_Win64_DebugGame!GuardedMainWrapper() [P:\Game03\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor_Win64_DebugGame!LaunchWindowsStartup() [P:\Game03\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor_Win64_DebugGame!WinMain() [P:\Game03\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor_Win64_DebugGame!__scrt_common_main_seh() [d:\a01_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll