FFoliageInfo AInstancedFoliageActor::AddMesh
// This function is deprecated in a partioned world.
// FoliageType cannot have an AInstancedFoliageActor as their Outer
// This creates issues with the Foliage Edit mode.
// Proper way is to Create an asset for the UFoliageType and call
// the InstancedFoliageActor::AddMesh(UFoliageType) overload with the asset
FFoliageInfo AInstancedFoliageActor::AddMesh // This function is deprecated in a partioned world. // FoliageType cannot have an AInstancedFoliageActor as their Outer // This creates issues with the Foliage Edit mode. // Proper way is to Create an asset for the UFoliageType and call // the InstancedFoliageActor::AddMesh(UFoliageType) overload with the asset