Closed Kaiserlicht closed 1 year ago
hf_test.zip Here is a super simple hda to reproduce. Just a default landscape, nothing else. UE 5.1 crashes on import...
Hi, What version of the plugin / Houdini are you using ? Do you happen to be using World Partition? You should try with a recent daily build, we've been fixing a lot of WP issues lately.
We're using the latest version that was released, so Version 2.0.14 - Houdini 19.5.435. We're not using world partition. Does it work on your side?
Same error with single and tiled landscapes, tried with many sizes. It worked in 5.03. Using world partition (the default open world initial project)
same error here as well,
same error ,ue5.1 market version , when you import heightfeild to ue landscape, ue5.1 crashed,date :2022/12/7
This is still happening
LoginId:e2c00488cb994f1e80f95d1dcc466735-000003e8 EpicAccountId:
Assertion failed: !bPostTickComponentUpdate [File:./Runtime/Engine/Private/LevelTick.cpp] [Line: 911]
libUnrealEditor-Engine.so!UWorld::MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent, bool) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:911] libUnrealEditor-Engine.so!UActorComponent::MarkRenderStateDirty() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1841] libUnrealEditor-Landscape.so!ULandscapeHeightfieldCollisionComponent::OnCreatePhysicsState() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Landscape/Private/LandscapeCollision.cpp:282] libUnrealEditor-Engine.so!UActorComponent::CreatePhysicsState(bool) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1631] libUnrealEditor-HoudiniEngineRuntime.so!UHoudiniAssetComponent::UpdateRenderingInformation() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./../Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetComponent.cpp:2977] libUnrealEditor-HoudiniEngineRuntime.so!UHoudiniAssetComponent::CreateRenderState_Concurrent(FRegisterComponentContext) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./../Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetComponent.cpp:1580] libUnrealEditor-Engine.so!UActorComponent::RecreateRenderState_Concurrent() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1736] libUnrealEditor-Engine.so!UActorComponent::DoDeferredRenderUpdates_Concurrent() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1809] libUnrealEditor-Engine.so!UWorld::SendAllEndOfFrameUpdates()::$_80::operator()() const [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1167] libUnrealEditor-Engine.so!UWorld::SendAllEndOfFrameUpdates() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1184] libUnrealEditor-Engine.so!UReflectionCaptureComponent::UpdateReflectionCaptureContents(UWorld, char16_t const, bool, bool, bool) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp:1069] libUnrealEditor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1797] libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:514] UnrealEditor!FEngineLoop::Tick() [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5361] UnrealEditor!GuardedMain(char16_t const*) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Launch/Private/Launch.cpp:204] libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char*, int ()(char16_t const), void ()()) [/home/linuxbug/soft/UnrealEngine-5.1.0-release/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] libc.so.6!__libc_start_main(+0xf2) UnrealEditor!_start()
Tested today on the Daily Build. Still occurring. 12/12
Works for me with 19.5.468. Thank You
I gave 5.1 a first spin today. I managed to compile the plugin. Most of the HDA's I tested work fine. But a very simple one which loads a Heightfield from bgeo crashed Unreal after importing the resulting Landscape. The same HDA works fine with 5.0.3