There's a way to specify material on an instancer through material tab. This assigns a material to an instancer object. And hence, should assign material to all objects instanced by this specific instancer. Right now, when creating materials, we do not process these.
[x] Add extraction of materials on instancers.
[x] Add tracking of instancer materials.
[x] Add overriding of existing materials by materials on instancers.
[x] Support for same object being instanced by different instancers but with different materials.
[x] Add attribute to specify UE native material to be applied to all instanced objects from within the asset (_unrealmaterial).
Filed as BUG #73660 : Support materials specified on an instancer.
There's a way to specify material on an instancer through material tab. This assigns a material to an instancer object. And hence, should assign material to all objects instanced by this specific instancer. Right now, when creating materials, we do not process these.
Filed as BUG #73660 : Support materials specified on an instancer.