Closed pixelprato closed 1 year ago
Second this its completely broken and its a waste of my time, I've spent days trying to figure out what I was doing wrong when it turns out the plugin was released in a half-working state. Please fix
@pixelprato did you ever solve this?
Hi, This issue's been fixed in H19.5.526 build of the plugin, and so is fixed in the latest prod build/release.
We're using Pack node to split meshes by an attribute:
Problem: When baking, the "many" meshes desired are exported with the same one at the same place.
Simple Case: Let say you have 2 triangles, want to export them as 2 separated meshes. You set an attribute to int 0 to one and the other to int 1 simply. Pack can package or split meshes by a dedicated attribute, when this attrib varied.
435 & 493 are doing properly in "temp", when meshes are generated within the HDA uasset in world
435 is baking properly, 2 separated meshes in the content browser
493 is baking wrong, duplicating the first item over and over