sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Pack node is no longer working when baking #227

Closed pixelprato closed 1 year ago

pixelprato commented 1 year ago

We're using Pack node to split meshes by an attribute:

Problem: When baking, the "many" meshes desired are exported with the same one at the same place.

Simple Case: Let say you have 2 triangles, want to export them as 2 separated meshes. You set an attribute to int 0 to one and the other to int 1 simply. Pack can package or split meshes by a dedicated attribute, when this attrib varied.

faxcorp commented 1 year ago

Second this its completely broken and its a waste of my time, I've spent days trying to figure out what I was doing wrong when it turns out the plugin was released in a half-working state. Please fix

faxcorp commented 1 year ago

@pixelprato did you ever solve this?

dpernuit commented 1 year ago

Hi, This issue's been fixed in H19.5.526 build of the plugin, and so is fixed in the latest prod build/release.