unreal_bake_folder is ignored, either if specified either through PluginSettings or as a prim/detail attribute. UE5 also crashes if you attempt to bake to BP without first manually entering a valid path in the asset's Details panel.
"The Bake Folder (the folder where the baked assets will be stored) is determined by first checking for the "unreal_bake_folder" attribute on the asset (prim, detail). If this not set then the property in the details panel is used. If the property is also not set, then the default bake folder configured in the plugin settings is used." https://www.sidefx.com/docs/unreal/_packaging.html
unreal_bake_folder is ignored, either if specified either through PluginSettings or as a prim/detail attribute. UE5 also crashes if you attempt to bake to BP without first manually entering a valid path in the asset's Details panel.
UE 5.1.0 source build Houdini 19.5.493 HoudiniEngine 5.0.5
"The Bake Folder (the folder where the baked assets will be stored) is determined by first checking for the "unreal_bake_folder" attribute on the asset (prim, detail). If this not set then the property in the details panel is used. If the property is also not set, then the default bake folder configured in the plugin settings is used." https://www.sidefx.com/docs/unreal/_packaging.html
Probably the same bug as this: https://github.com/sideeffects/HoudiniEngineForUnreal-v2/issues/125