sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Material Texture Creation - Emissive forces grayscale compression #244

Open P0LYV0RE opened 1 year ago

P0LYV0RE commented 1 year ago

Screenshot 2023-05-04 145602

This is more of a nit pick, but as there are only so many material channels we can pass to Unreal, I am forced to use the emissive channel to pass my packed maps. Unfortunately it appears to be hard coded to default these maps to grayscale compression. This is an annoyance because I then have to manually go into individual textures and change this. And just in general there may be times users wish to use a colored emissive map. Hopefully this changes in the future.