This PR adds an include which is missing.
The problem appears when using the plugin in a pre-compiled engine, i.e. when pre-compiling the engine with the plugin installed as an engine-plugin.
For some reason this does not happen otherwise, not even without "unity" build. Presumably it gets included via some other unreal include in this case. However, the use of FPath is clear in this file and it should include the appropriate header.
This PR adds an include which is missing. The problem appears when using the plugin in a pre-compiled engine, i.e. when pre-compiling the engine with the plugin installed as an engine-plugin. For some reason this does not happen otherwise, not even without "unity" build. Presumably it gets included via some other unreal include in this case. However, the use of FPath is clear in this file and it should include the appropriate header.