Open KeyToon9 opened 10 months ago
The bool input of Process HDA node and the other node that can create HDA only set the bool value on Houdini Asset Component without binding delegate. You can check the code of HoudiniAssetComponent UI. It calls FHoudiniEngineDetails::OnBakeAfterCookChangedHelper, which will directly let the manager bake HDA after cook. So what you need to do is adding this piece of code to UHoudiniPublicAPIAssetWrapper::SetAutoBakeEnabled_Implementation if you can compile the plugin youself
AutoBake for HDA generated in blueprint (Process HDA node) cannot be executed
https://github.com/sideeffects/HoudiniEngineForUnreal/commit/b3d18bb8da59389540bc554dd9314c482804d698#r124751954