sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
Other
1.36k stars 374 forks source link

Default geometry is not being discarded. #42

Closed ttvd closed 7 years ago

ttvd commented 8 years ago

During serialization in Unreal 4.11 port, default geometry is not being discarded after object loading. This does not occur in 4.10 or 4.9 ports. This manifests in Houdini Engine logo coming through with addition to static geometry that should be there. This happens on Save/Load as well as when entering the PIE mode.

This is a 4.11 specific issue.

Filed as BUG: #74003 : Unreal: Default geometry is not being discarded.

ttvd commented 8 years ago

Screenshot of a problem:

Saving:

result_saving

Loading: result_loading

ttvd commented 8 years ago

Fixed in

ttvd commented 8 years ago

default geometry issue

The issue seems to happen when instantiated asset contains a curve / spline component.