During serialization in Unreal 4.11 port, default geometry is not being discarded after object loading. This does not occur in 4.10 or 4.9 ports. This manifests in Houdini Engine logo coming through with addition to static geometry that should be there. This happens on Save/Load as well as when entering the PIE mode.
This is a 4.11 specific issue.
Filed as BUG: #74003 : Unreal: Default geometry is not being discarded.
During serialization in Unreal 4.11 port, default geometry is not being discarded after object loading. This does not occur in 4.10 or 4.9 ports. This manifests in Houdini Engine logo coming through with addition to static geometry that should be there. This happens on Save/Load as well as when entering the PIE mode.
This is a 4.11 specific issue.
Filed as BUG: #74003 : Unreal: Default geometry is not being discarded.