sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Deletion of generated intermediate geometry. #43

Closed ttvd closed 8 years ago

ttvd commented 8 years ago

Code responsible for tracking unused intermediate geometry calls ObjectTools::ForceDeleteObjects which in turn forcefully closes all types of editors that are open (including ones that are not even related). Intermediate geometry use is already reference counted, so it is safe to call ObjectTools::DeleteSingleObject on each piece of intermediate geometry instead. This should solve the issue of editor windows being closed.

ttvd commented 8 years ago

Has been committed. Should be available in:

H15/393