sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Properly detect and handle Z-up assets. #44

Closed ttvd closed 8 years ago

ttvd commented 8 years ago

The plugin appears to currently assume that all assets were built with a Y-up setting. This seems rather less than ideal, especially given that Unreal uses a Z-up system, and thus I would expect at least some set of shops to have standardized on a Z-up modeling environment to match that.

Can be worked around, of course, but not in any way that is really sane as a long-term fix. Also seems like it should be an easy fix if the up-axis is stored in the OTL file -- and if not, then having an import dialog in UE4 that prompts for which direction is up and remembers that later would also work.


Filed as RFE #68002 : Properly detect and handle Z-up assets

ttvd commented 8 years ago

This has been added a while back, adding here for tracking purposes.