The plugin appears to currently assume that all assets were built with a Y-up setting. This seems rather less than ideal, especially given that Unreal uses a Z-up system, and thus I would expect at least some set of shops to have standardized on a Z-up modeling environment to match that.
Can be worked around, of course, but not in any way that is really sane as a long-term fix. Also seems like it should be an easy fix if the up-axis is stored in the OTL file -- and if not, then having an import dialog in UE4 that prompts for which direction is up and remembers that later would also work.
Filed as RFE #68002 : Properly detect and handle Z-up assets
The plugin appears to currently assume that all assets were built with a Y-up setting. This seems rather less than ideal, especially given that Unreal uses a Z-up system, and thus I would expect at least some set of shops to have standardized on a Z-up modeling environment to match that.
Can be worked around, of course, but not in any way that is really sane as a long-term fix. Also seems like it should be an easy fix if the up-axis is stored in the OTL file -- and if not, then having an import dialog in UE4 that prompts for which direction is up and remembers that later would also work.
Filed as RFE #68002 : Properly detect and handle Z-up assets