At the moment we have an option to bake each generated static mesh object (in Houdini Generated Meshes) section. We also have a 'bake all' option, which will bake all generated static meshes individually. We are missing an option to bake all static meshes as one combined static mesh.
Filed as RFE: #74133 : Unreal: Bake generated static meshes as one static mesh.
This seems redundant because you can easily use the Convert Actors to Static Mesh or Merge Actors functions in the editor once things are baked, or just make your asset merge things on the houdini side.
At the moment we have an option to bake each generated static mesh object (in Houdini Generated Meshes) section. We also have a 'bake all' option, which will bake all generated static meshes individually. We are missing an option to bake all static meshes as one combined static mesh.
Filed as RFE: #74133 : Unreal: Bake generated static meshes as one static mesh.