sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Import of bgeo files into Unreal. #55

Closed ttvd closed 8 months ago

ttvd commented 8 years ago

We would like to be able to import Houdini bgeo files directly into Unreal.

Filed as RFE: #74229 : Ability to import bgeo files into Unreal.

varomix commented 7 years ago

I guess you could do an Asset that load a file and it should work, maybe :)

ttvd commented 7 years ago

I think the goal was add import to menu. But yeah, you can do it through file sop asset.

varomix commented 7 years ago

That would be an Unreal feature not Houdini Engine I guess :)

ttvd commented 7 years ago

Well it'd still be done through Houdini Engine, just be exposed in the Editor menu through Houdini Engine plugin hook. I think the HDA to load bgeo files is actually there already.

melMass commented 4 years ago

I think this can be closed ? bgeo can be imported through assets easily.

dpernuit commented 4 years ago

This can be done easily using a simple "File SOP" HDA indeed.

But the RFE is to be able to import bgeo file directly via the plugin, without the need to instantiate an asset in the world: In the ContentBrowser: Import a bgeo file will create the corresponding meshes/materials etc.. similar to FBX files.

I'll leave this open as this is something we want to add to version 2.

melMass commented 4 years ago

Oh I missed that, that sound like a good idea

melMass commented 4 years ago

Oh I missed that, that sound like a good idea

dpernuit commented 8 months ago

Indeed added quite a few years ago with v2...