Closed ttvd closed 8 months ago
I guess you could do an Asset that load a file and it should work, maybe :)
I think the goal was add import to menu. But yeah, you can do it through file sop asset.
That would be an Unreal feature not Houdini Engine I guess :)
Well it'd still be done through Houdini Engine, just be exposed in the Editor menu through Houdini Engine plugin hook. I think the HDA to load bgeo files is actually there already.
I think this can be closed ? bgeo can be imported through assets easily.
This can be done easily using a simple "File SOP" HDA indeed.
But the RFE is to be able to import bgeo file directly via the plugin, without the need to instantiate an asset in the world: In the ContentBrowser: Import a bgeo file will create the corresponding meshes/materials etc.. similar to FBX files.
I'll leave this open as this is something we want to add to version 2.
Oh I missed that, that sound like a good idea
Oh I missed that, that sound like a good idea
Indeed added quite a few years ago with v2...
We would like to be able to import Houdini bgeo files directly into Unreal.
Filed as RFE: #74229 : Ability to import bgeo files into Unreal.