Since the support told me I have to compile the plugin myself if I want to use 4.20.x on macOS, I thought I'd give it a shot. However, there seems to be an issue here.
The docs say
Within the UE4 source, navigate to Engine/Plugins/Runtime, and clone this repo into a folder named HoudiniEngine.
however, when I do that, building fails with
Couldn't find the HAPI include folder!
/Users/dennis/Projects/UnrealEngine-4.20.2-release/Engine/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs: warning: Referenced directory '/Users/dennis/Projects/UnrealEngine-4.20.2-release/Engine/Source/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineRuntime/Public/HAPI' does not exist.
Now, if you're looking carefully, you'll see that it's trying to load the files from Engine/Source/Plugins/Runtime/HoudiniEngine, instead of Engine/Plugins/Runtime/HoudiniEngine as the source suggests. Moving the folder there does result in a build which does not compile the plugin at all.
Is this a documentation bug or am I missing something?
Since the support told me I have to compile the plugin myself if I want to use 4.20.x on macOS, I thought I'd give it a shot. However, there seems to be an issue here.
The docs say
however, when I do that, building fails with
Now, if you're looking carefully, you'll see that it's trying to load the files from
Engine/Source/Plugins/Runtime/HoudiniEngine
, instead ofEngine/Plugins/Runtime/HoudiniEngine
as the source suggests. Moving the folder there does result in a build which does not compile the plugin at all.Is this a documentation bug or am I missing something?