sideeffects / HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Assign physical material to landscape layer info from primitive attribute #97

Closed drichardson closed 3 years ago

drichardson commented 5 years ago

If a heightfield volume (layer) primitive has the unreal_landscape_layer_physical_material string attribute set, then landscape import will create a layer info object that references the physical material.

More info and screenshots are in the project link below.

Testing Done

I used the UE4 project and Houdini HDA here to test.

drichardson commented 3 years ago

Doesn't look like anything is happening here, so closing.

Akampurira3 commented 3 years ago

Wait, i hope you not pulling this down. I want to look at it but heavily under workload. Kind regards. On Feb 7, 2021 4:15 AM, Doug Richardson notifications@github.com wrote: Closed #97.

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drichardson commented 3 years ago

Wait, i hope you not pulling this down. I want to look at it but heavily under workload.

I'm just closing this for a few reasons:

  1. I don't have a Houdini license anymore, so I couldn't test any changes
  2. https://github.com/sideeffects/HoudiniEngineForUnreal-v2 is the new version of the plugin, and I'm not sure the changes I submitted here would work with the new version.
  3. I submitted this almost 2 years ago and no one has expressed interested in merging.

That said, feel free to fork my repo and try to submit yourself.

dpernuit commented 3 years ago

Hi, This has actually been merged in Version 2 of the plugin. Though we are using the "unreal_physical_material" instead of the "unreal_landscape_layer_physical_material" attribute.