Closed drichardson closed 3 years ago
Doesn't look like anything is happening here, so closing.
Wait, i hope you not pulling this down. I want to look at it but heavily under workload. Kind regards. On Feb 7, 2021 4:15 AM, Doug Richardson notifications@github.com wrote: Closed #97.
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Wait, i hope you not pulling this down. I want to look at it but heavily under workload.
I'm just closing this for a few reasons:
That said, feel free to fork my repo and try to submit yourself.
Hi, This has actually been merged in Version 2 of the plugin. Though we are using the "unreal_physical_material" instead of the "unreal_landscape_layer_physical_material" attribute.
If a heightfield volume (layer) primitive has the
unreal_landscape_layer_physical_material
string attribute set, then landscape import will create a layer info object that references the physical material.More info and screenshots are in the project link below.
Testing Done
I used the UE4 project and Houdini HDA here to test.