Closed GoogleCodeExporter closed 8 years ago
I confirm this with Dark Cloud 1. It happened first betveen r575 and r590 (i
looking
at it closely later). Pressed F4 for VUskip turn all polygolnal graphics off
(text is
still with us). Both GSDX and ZeroGS got this problem
Original comment by Zeydl...@gmail.com
on 17 Jan 2009 at 10:34
Well, it happened between r587 (not affected) and r590 (affected). r588 and r589
could not be checked -- they are segfaulted.
Original comment by Zeydl...@gmail.com
on 17 Jan 2009 at 10:52
I'm getting conflicted reports on this one. Some people have reported it
starting on
r578, others more recently on r590 (which makes more sense since that has the
new
VUskip changes). Unfortunately I did a battery of VUskip tests on 590 and
experienced no issues when using various VUskip options. Likewise one of our
programmers was able to "fix" it by inserting a printf statement. Lovely.
I've also
checked the code over several times and it all appears to be correct.
I'm probably overlooking something obvious. >_<
Original comment by Jake.Stine
on 20 Jan 2009 at 12:31
It was me who reported the vuskip/frameskip issue starting on r578, but I
tested it
only with Xenosaga I, I didn't tested with other games unfortunately. Jake,
glad to
see you're on it to find out what is wrong. But no pressure. Take your time. And
thank you very much for the efforts.
Original comment by rodiablo...@gmail.com
on 20 Jan 2009 at 2:13
I compiled my r578 again and it runs ok. Strange. I don't know what I'm doing
wrong.
Is there a correct way to update svn using tortoiseSVN? All I do is: right
click on
folder> tortoise SVN> update to revision... > update depth=fully recursive and
omit
externals unchecked > and then I hit OK, as I always do. Is that wrong?
Original comment by rodiablo...@gmail.com
on 20 Jan 2009 at 6:50
I seen similar issue when I cycled from frame limit to no limit. Majority of
background disappeared. Cycling through VU skip corrupted something in the
PCSX2.
AFAIK even loading DVD again doesn't work. The PCSX2 must be restarted.
Original comment by Ragha...@gmail.com
on 20 Jan 2009 at 7:58
I'll work on it when I get home (in a week). Not much I can do until then. :(
Original comment by Jake.Stine
on 21 Jan 2009 at 4:08
It is possible to add old VU-Skip as a option? It works much better than new
one, at
least for me.
Original comment by Mr.Hen...@gmail.com
on 21 Jan 2009 at 8:12
Hey Jake I did some testing for you, hope it'll help as I also miss using
VUSkip. I
think it has to do with compressed textures or something here's my config and a
list
of games i tested in my library.
PCSX2-vtlb rev618 config;
GSdx 888m (DX9 hardware, sse41)
SPU2ghz-pg 1.9.0 (default xaudio 2)
LilyPad 0.9.7 (360 pad)
Linuz/PP Iso CDVD 0.8.0 (default)
Others (Null Driver)
Cpu; eerec, both vu recs, and mtgs all on.
Speed Hacks, all off
Game Hacks, all off
Advanced, all default
Results when VUSkip enabled;
Polygons missing/ Sprites present/ 3D effects IE. whirlwind present;
Devil May Cry
Guitar Hero 2
Guitar Hero: Rock the 80's
Kingdom Hearts
Kingdom Hearts 2
Marvel vs. Capcom 2
Mortal Kombat Armageddon
Mortal Kombat Deadly Alliance
Nights Into Dreams
Devil May Cry 3 Special Edition
Resident Evil 4
SSX Tricky
Tekken 4
Virtua Fighter 4: Evolution
Some Polygons missing, others present/ Sprites Present;
NOTE: Polygons present are in parentheses
Resident Evil Code: Veronica X (Claire's hair, Rodrigo's arms, Herbs)
Soul Calibur 2 (Characters hair)
Soul Calibur 3 (Characters hair and sword trails)
Tekken 5 (First load mini game displays fine, black screen afterward)
Tekken Tag Tournament (Characters are fine, no backgrounds)
Original comment by chane2k1@gmail.com
on 22 Jan 2009 at 3:23
Original comment by kraka...@gmail.com
on 29 Jan 2009 at 9:49
Original issue reported on code.google.com by
Mr.Hen...@gmail.com
on 17 Jan 2009 at 3:26