sifadil / pcsx2-playground

Automatically exported from code.google.com/p/pcsx2-playground
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VUSkip is broken as of r590 / r588 #120

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
When frame skipping (normal or VU) is enabled, there is no GFX output,
regardless GFX plugin. Bug noticed only in r599.

Original issue reported on code.google.com by Mr.Hen...@gmail.com on 17 Jan 2009 at 3:26

GoogleCodeExporter commented 8 years ago
I confirm this with Dark Cloud 1. It happened first betveen r575 and r590 (i 
looking
at it closely later). Pressed F4 for VUskip turn all polygolnal graphics off 
(text is
still with us). Both GSDX and ZeroGS got this problem

Original comment by Zeydl...@gmail.com on 17 Jan 2009 at 10:34

GoogleCodeExporter commented 8 years ago
Well, it happened between r587 (not affected) and r590 (affected). r588 and r589
could not be checked -- they are segfaulted.

Original comment by Zeydl...@gmail.com on 17 Jan 2009 at 10:52

GoogleCodeExporter commented 8 years ago
I'm getting conflicted reports on this one.  Some people have reported it 
starting on
r578, others more recently on r590 (which makes more sense since that has the 
new
VUskip changes).  Unfortunately I did a battery of VUskip tests on 590 and
experienced no issues when using various VUskip options.  Likewise one of our
programmers was able to "fix" it by inserting a printf statement.  Lovely.  
I've also
checked the code over several times and it all appears to be correct.

I'm probably overlooking something obvious. >_<

Original comment by Jake.Stine on 20 Jan 2009 at 12:31

GoogleCodeExporter commented 8 years ago
It was me who reported the vuskip/frameskip issue starting on r578, but I 
tested it
only with Xenosaga I, I didn't tested with other games unfortunately. Jake, 
glad to
see you're on it to find out what is wrong. But no pressure. Take your time. And
thank you very much for the efforts.

Original comment by rodiablo...@gmail.com on 20 Jan 2009 at 2:13

GoogleCodeExporter commented 8 years ago
I compiled my r578 again and it runs ok. Strange. I don't know what I'm doing 
wrong.
Is there a correct way to update svn using tortoiseSVN? All I do is: right 
click on
folder> tortoise SVN> update to revision... > update depth=fully recursive and 
omit
externals unchecked > and then I hit OK, as I always do. Is that wrong?

Original comment by rodiablo...@gmail.com on 20 Jan 2009 at 6:50

GoogleCodeExporter commented 8 years ago
I seen similar issue when I cycled from frame limit to no limit. Majority of 
background disappeared. Cycling through VU skip corrupted something in the 
PCSX2. 
AFAIK even loading DVD again doesn't work. The PCSX2 must be restarted.

Original comment by Ragha...@gmail.com on 20 Jan 2009 at 7:58

GoogleCodeExporter commented 8 years ago
I'll work on it when I get home (in a week).  Not much I can do until then. :(

Original comment by Jake.Stine on 21 Jan 2009 at 4:08

GoogleCodeExporter commented 8 years ago
It is possible to add old VU-Skip as a option? It works much better than new 
one, at
least for me.

Original comment by Mr.Hen...@gmail.com on 21 Jan 2009 at 8:12

GoogleCodeExporter commented 8 years ago
Hey Jake I did some testing for you, hope it'll help as I also miss using 
VUSkip. I
think it has to do with compressed textures or something here's my config and a 
list
of games i tested in my library.

PCSX2-vtlb rev618 config;

GSdx 888m (DX9 hardware, sse41)
SPU2ghz-pg 1.9.0 (default xaudio 2)
LilyPad 0.9.7 (360 pad)
Linuz/PP Iso CDVD 0.8.0 (default)
Others (Null Driver)

Cpu; eerec, both vu recs, and mtgs all on.
Speed Hacks, all off
Game Hacks, all off
Advanced, all default

Results when VUSkip enabled;

Polygons missing/ Sprites present/ 3D effects IE. whirlwind present;

Devil May Cry
Guitar Hero 2
Guitar Hero: Rock the 80's
Kingdom Hearts
Kingdom Hearts 2
Marvel vs. Capcom 2
Mortal Kombat Armageddon
Mortal Kombat Deadly Alliance
Nights Into Dreams
Devil May Cry 3 Special Edition
Resident Evil 4
SSX Tricky
Tekken 4
Virtua Fighter 4: Evolution

Some Polygons missing, others present/ Sprites Present;
    NOTE: Polygons present are in parentheses

Resident Evil Code: Veronica X (Claire's hair, Rodrigo's arms, Herbs)
Soul Calibur 2 (Characters hair)
Soul Calibur 3 (Characters hair and sword trails)
Tekken 5 (First load mini game displays fine, black screen afterward)
Tekken Tag Tournament (Characters are fine, no backgrounds)

Original comment by chane2k1@gmail.com on 22 Jan 2009 at 3:23

GoogleCodeExporter commented 8 years ago

Original comment by kraka...@gmail.com on 29 Jan 2009 at 9:49